Thursday, February 12, 2015

A Return To The Old Republic Conclusion

Readers of Rated B For Blog will be well aware of the SWTOR project I did near the end of last year. I had planned on having this conclusion article posted sometime in December, but then I got busy with some other projects. So without further delay, here is the conclusion to my return to SWTOR.

The return to SWTOR was both interesting and nostalgic. It had been so long since I had last played the game that there was a bit of a relearning curve. From getting the UI customized to relearning the basics of combat and where everything is located. However, once I was over that curve, things started to fall right into place almost like I had never left the game. Of course, this process will apply to any MMO if you try to pick up where you left off awhile ago.

While SWTOR is pretty similar to most hot key MMORPGS like World of Warcraft and Rift, it differs in one particular way aside from being based on a popular movie series. Unlike WoW, SWTOR gameplay tends to be significantly more unforgiving. Fighting two enemies while leveling can be potentially tough, and trying to fight three or more becomes a very difficult task. This could be that SWTOR is tuned to be a more difficult game.

One thing I've learned is that while SWTOR can be fun, the universe and game play aren't enough to keep me interested to keep playing. That unfortunately hasn't changed since I stopped playing the game back in early 2012. Yet somehow SWTOR continues to maintain a player base, so clearly there is a niche market for this kind of game. I suppose that might have something to do with the fact that Star Wars Galaxies closed its doors sometime ago and those players had nowhere to go to scratch that Star Wars video game itch. I'd be interested in seeing how much money Bioware and EA earn from the Cartel Market, but I imagine they keep those numbers classified for business reasons. Regardless of profits, there appear to be quite a few players on planets and at the space station head quarters for the Empire and the Republic.

Needless to say, I don't regret giving SWTOR a second try. It was a change of pace from my usual choice of games. Not only that, but it was fun to keep a journal about my activities in the game as I progressed. I've decided that I will do the same thing with No Man's Sky when that comes out. It sounds like it will be quite a journey to go from the edge of that galaxy all the way to the center.

Stay tuned, there is lots of content coming up in the weeks ahead!

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